The God Paradox (PC)

This review was originally written on 15/11/2018.

Technical Information

Developers: Tristan Begin, Caleb Klomparens
Publisher: Tristan Begin
Release Date: September 19th, 2017

You start playing and think it’s just another very difficult platform game with a simple visual. Don’t be fooled, my friend!
The God Paradox is a wild visual and auditory journey that will leave you confused, curious, and excited at the same time!

Gameplay footage from The God Paradox. Gray-colored level from The God Paradox. A level telling you the red screen is just two screens away. A red level in The God Paradox. Gameplay footage from The God Paradox. A yellow level in The God Paradox.

Final Thoughts – Analyzing the Game as a Whole

Graphics and UI

Its art is something I can’t say if I like or not. It’s a mix of geometric shapes with hand-drawn designs… and pulsing colors.
I found it very strange, but at the same time, I can’t say it’s bad because it was intentional.

The HUD and UI are clean, except for some dialogue that appears cut off due to screen size. 🙁

Soundtrack and Sounds Effects

The music is very good, super pulsating! It complements the game’s aesthetic perfectly, and being purely rhythmic helps in “deciphering” each phase’s movement pattern.

Gameplay

The God Paradox is very simple to control. Playing with a joystick is quite comfortable, thanks to the difficulty level of the stages. The level design remains consistent, not increasing the difficulty.
There is a save slot, so you can continue from where you left off.

As you progress through the stages, phrases will emerge, other characters will start talking to you and teasing you more and more about what’s going on.
The levels don’t just require motor skills, each one hides a different tactic to advance. It’s not possible to say it’s a game that mixes puzzles with platforming, but it’s a game that makes you think before acting.

I recommend playing in the dark with headphones for a more immersive experience.

Replayability and Game Retention

The game motivates you to finish it due to the dialogue and characters emerging.
The increased difficulty also gives you a sense of “ok, now I can do it”.