Technical Information
Developer: Octavi Navarro
Publisher: Octavi Navarro
Release Date: January 28th, 2020
Mrs. Appleton wakes up to a voice.
She must open the tavern and serve her customers.
Will today be just another ordinary day? What will we have for dinner?
Final Thoughts – Analyzing the Game as a Whole
Graphics and UI
The art is quite detailed, and the lighting is very well done.
The characters have a creative style, and the scenery maintains the same level of quality.
Although simple, the animations are also well made.
The HUD is very intuitive. Each item you collect is automatically added to the four slots that appear at the bottom of the screen.
You don’t use all four slots at once, I thought this was great because it doesn’t overwhelm the player with too many items right away.
For some reason, I didn’t understand how the save system works. I don’t know if it’s a bug or if I just missed something, but the save/load system didn’t work for me. :/
Soundtrack and Sound Effects
I liked the music. To be honest, it reminded me of a Viking (or folk) metal song. The problem is that I don’t remember which song or band it was from, but I swear there’s a song with a part that sounds very similar to the intro in this little game.
(As soon as I remember, I’ll post it here so you can all compare.)
Gameplay
The gameplay is point and click, you click on objects to interact with them.
Objects that can be interacted with are highlighted by a label showing the item’s name. Collectible items go directly into your inventory.
It’s extremely easy and intuitive to play.
The story is very short, and I can’t go into too much detail without giving away spoilers.
In summary, you control Mrs. Appleton, who owns a tavern. You must serve your customers the dishes they order.
Near the cauldron, there’s a paper with recipes, and your mission is to find the required ingredients to prepare and deliver the dishes.
It’s a short but interesting experience.
The game has a rather macabre atmosphere, and despite being made in pixel art, be prepared for some gore.
Replayability and Game Retention
It’s a brief game that keeps you engaged enough to see the ending, but not enough to replay it immediately. The reason is that there is only one ending.
However, the story is interesting and certainly worth revisiting once the details start to fade from memory.













