You (Will) Not Remain (PC)

Technical Information

Developer: Bedtime Phobias
Distributor: Bedtime Phobias
Release Date: January 6, 2022

A narrative game with a linear storyline, made in 48 hours for the Women Game Jam 2021.
The story is about a guy who becomes isolated in an apartment due to a fog.

Gameplay footage from You (Will) Not Remain. The protagonist walking in the corridor in You (Will) Not Remain. Gameplay footage from You (Will) Not Remain. Gameplay footage from You (Will) Not Remain. Gameplay footage from You (Will) Not Remain. There's not much else to do in the apartment in You (Will) Not Remain.

Final Considerations – Analyzing the Game as a Whole

Graphics and UI

All the art was done in pixel art. I thought it was very beautiful and detailed. There aren’t many details, but you can still clearly identify what’s what in each scene.
Even without many animation frames, nothing looks amateurish. Everything feels well-made.

The only thing that bothered me was the protagonist’s face. I can’t really see a face there. In fact, I can’t see anything at all, his head looks like a mask. I found it confusing.

The game doesn’t have a HUD.
When interacting with certain objects, text is displayed in the center of the screen.
That’s basically it.

Soundtrack and Sound Effects

The music is very calm and encourages you to explore the scenes at your own pace.

The sound effects are quite simple, but they work well for the game’s proposal.

Everything was composed using 8-bit effects, which combine perfectly with the game’s aesthetic.

Gameplay

It’s a very short game (you can finish it in one sitting) with an ending that, in my interpretation, is a real shock to reality.

It doesn’t leave you with a clear moral lesson, but instead makes you reflect on how hard life can be for someone dealing with these problems.
Of course, it’s another one of those metaphorical games that portrays everyday life for someone struggling with mental health issues like anxiety, depression, etc.

The gameplay is extremely simple. You move the protagonist around the scene and interact with certain objects.

Replayability and Game Retention

Honestly, I didn’t feel hooked by the game. I thought it was an okay experience, but not one I would make a point of revisiting.

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