Pocahontas (Mega Drive)

This review was originally written on 11/27/2018.

Technical Information

Developer: Funcom, Disney Interactive Studios
Publisher: Funcom, Disney Interactive Studios
Release: 1996

A platform game that blends puzzle elements very well.
You control Pocahontas and Meeko, the raccoon, who work cooperatively to solve puzzles and progress through the game. Pocahontas has the ability to absorb the spirit of certain animals and gain specific abilities (running, swimming, climbing trees, etc.). These abilities are necessary to continue playing.

The difficulty is very easy, I think it’s highly recommended for children who are just starting out with games.

Cutscene from Pocahontas for Mega Drive. Pocahontas receiving the squirrel ability. Pocahontas diving with the fish. Pocahontas and Grandmother Willow. Pocahontas and Meeko in the Mega Drive game. Cutscene from Pocahontas for Mega Drive.

Final Thoughts – Analyzing the Game as a Whole

Graphics and UI

The Mega Drive color palette was used very well due to the artistic style chosen for the game, which features simple colors with the same tone contrasting.
The animations, animal movements, and Pocahontas’ movements were marvelous (especially when swimming and climbing trees).
The backgrounds were also carefully designed, with leaves and details in the background.
All the Mega Drive’s capabilities and limitations were used to the best possible extent, and the graphics are excellent.

The game does not have a HUD. To view collected spirits, the player must press the joystick button. The menus are simple and the password screen is easy to use and understand.

Soundtrack and Sounds Effects

Music from the animation movie was used, highly recommend using headphones to get the most out of it! The bass line is marvelous.

One major flaw is that if the player spends too much time in the first level, the music starts to get annoying.

Gameplay

The gameplay is simple, and the game itself provides instructions as you collect animal spirits.
The entire story is based on the Disney animation, so don’t expect anything more. Between levels, there are some scenes with text, which are very well done.

The biggest (and honestly, the only) problem is with the scene colliders. When running and jumping or running and climbing trees, you need to do it at the right point so that the game recognizes the friction area and doesn’t let you fall/die. This can be frustrating in certain parts of the game.

There are some save points scattered throughout, so if you die, you won’t have to start over from the beginning of the stage. However, when you turn off the console, you’ll need to use a password if you don’t want to start at the first level.

Replayability and Game Retention

The game itself is short and easy.
There’s nothing that will make you return after completing it, except for nostalgia (I, for example, played this game a lot as a kid. I have many fond memories of it).