The Adventures of Bertram Fiddle Episode 2: A Bleaker Predicklement (Nintendo Switch)

This review was originally written on March 7, 2019.

Technical Information

Developer: Rumpus Animation
Publisher: Chorus Worldwide Games
Release Date: November 22, 2018

The episode 2 of this series tells the story of Bertram Fiddle, a humble factory worker who has been accused of murder.
His mission in this adventure is to prove his innocence and find out who is behind it.
This is a point-and-click game with light-hearted humor set in the Victorian era.

I didn’t play the first episode, but don’t worry! It’s not necessary to understand the story.

Gameplay footage from The Adventures of Bertram Fiddle Episode 2. Gameplay footage from The Adventures of Bertram Fiddle Episode 2. Gameplay footage from The Adventures of Bertram Fiddle Episode 2. A puzzle scene from The Adventures of Bertram Fiddle: Episode 2. The journal’s first page in The Adventures of Bertram Fiddle: Episode 2.

Final Thoughts – Analyzing the Game as a Whole

Graphics and UI

The game’s art is quite nice, and the animations are well done for the style of the game (although some glitches may occur). The only thing that bothered me was the low quality of some assets and backgrounds. You can notice jaggies at certain moments when the game zooms in on the scene.

The HUD only has a button that takes you to your inventory. The menus are simple to understand.

Soundtrack and Sound Effects

The dialogue is fully voiced, giving the characters more personality and immersion for the player.
Unfortunately, there wasn’t much care taken with the audio quality, which is noticeable at various points in the game, where some audio files are louder and have better quality than others.

Gameplay

Despite the lack of depth in the storyline, you’ll get hooked trying to find out what happens at the end.

The game is multi-platform, and the first thing the developers should have focused on was adapting the gameplay to each port.
On the Nintendo Switch, everything works through clicks, but you can use the analog stick to control the cursor. They didn’t enable any button to open the inventory, leaving that task to the player, who must drag the cursor and click the button. I found it quite uncomfortable to play using only the touchscreen, so I used the analog stick throughout the game, which became pretty tiring, as I had to constantly open the inventory manually.

Another point that bothered me was the number of small bugs I encountered. None of them affected my gameplay, but they were annoying and frustrating. It was very common at the beginning of the game for Bertram’s head asset to disappear while he was talking, or for audio not to play.

At some points, I got stuck for a long time and ended up using a walkthrough. According to reports from PC players, there is a bug in Chapter 4 that can leave you stuck in the game forever.
It’s really demoralizing to read accounts like this, especially when they suggest the issue won’t be fixed. Luckily, this bug didn’t happen to me on the Switch, but it raised a major concern about whether something similar could occur at another point.
That really ruins the player experience!

On the positive side, the game has more than one save slot, and saving is automatic.

Replayability and Game Retention

The bugs in the game don’t make me want to play it again. In my opinion, the game feels too amateurish, so I’d rather spend my free time playing other things. :/
That said, there are players who don’t mind these small issues and still have fun, so I recommend playing a bit before forming your own opinion.