Technical Information
Developer: TRYLIGHT GAME STUDIO
Publisher: TheGamePublisher.com
Release Date: March 19, 2021
Explore a comic book–style story where you have the power to travel back in time, redo your actions, and help Kai reach the castle.
Final Thoughts – Analyzing the Game as a Whole
Graphics and UI
The art is very beautiful, and at various moments the scenery and some objects seem to be in 3D.
The animations when picking up sticky notes and turning pages are very smooth, while also giving the game a whimsical feel.
Even without dialogue, the illustrations themselves are already very expressive.
The game doesn’t have a tutorial, and that worried me a bit because I thought the gameplay would be somewhat complex.
But don’t be fooled, everything you do involves turning pages, collecting sticky notes, and using them. Trial and error will teach you how it works, and at least for me, it wasn’t a frustrating experience. I understood everything quickly.
Soundtrack and Sound Effects
I found the music quite enjoyable to listen to, and some tracks reminded me of Tsioque (perhaps because of that medieval fantasy vibe).
Depending on the moment of each page, the music changes to match the images.
Gameplay
The perfect game for fans of puzzles and comic books! This game is essentially a fusion of those two elements.
Without any dialogue, all the panels are purely interpretive. Between one speech bubble and another, there will be a sticky note with an action. You must collect them and place them in the correct bubbles to continue the story. However, you can only carry three sticky notes at a time, so between page turns you must choose wisely which ones to keep.
At certain moments, you can return to the past to alter the sequence of actions that impact your timeline.
Everything is very intuitive in terms of gameplay, but not so much when it comes to the puzzles. The game isn’t difficult, but I had to get a hint for the forest path puzzle because nothing was making sense to me. And even the solution didn’t help (well… life goes on).
The game saves your progress automatically, and as you complete chapters, you can select them to play again.
When starting a chapter, a small introductory text is displayed. It won’t make much sense at first, but after finishing the game, you’ll understand the metaphor about “Kai’s destiny.”
It’s a beautiful and melancholic message. Perhaps, with the exception of a tiny fraction of the global population, we all share the same destiny as Kai.
Replayability and Game Retention
It’s quite likely that you’ll be able to unlock all the achievements on a second run.
But if there are some left, the replay and retention factors increase naturally.
It isn’t the type of game that makes you want to play forever, since it’s short. But I’m sure it’s an adventure I’ll revisit at some point in the future.













