Technical Information
Developer: Akaba Studio
Publisher: Akaba Studio
Release Date: September 30, 2018
A narrative game with influences from visual novels, dating sims, and point-and-click adventures that explores love, couples, and relationships.
Final Thoughts – Analyzing the Game as a Whole
Graphics and UI
The game’s art is beautiful and consistently uses pastel tones.
However, I found it strange that the art style changes slightly at the end of the second story and throughout the entire third story.
I didn’t understand why the change happened, but I think it gives the game’s aesthetic a bit of variety.
Navigation is easy to understand, but I think the font used in the main menu could be different, perhaps a more rounded font that matches the illustrations’ strokes.
At first, it’s not very clear when you can interact with objects, as any object you hover your mouse over will move (a type of visual feedback to inform the player that it is interactive).
Some objects provide feedback that is too subtle, so you need to pay close attention to mouse movement. Others don’t provide any feedback at all but still allow interaction (which may be a bug).
Soundtrack and Sound Effects
The music is beautiful, calm, and relaxing, emphasizing the melancholic moments in the story.
I don’t remember any specific sound effects, I believe the game features only music.
Gameplay
The stories are short but include key interactive moments. Depending on your choices, the ending changes. This encourages you to replay the same story multiple times to see the differences.
The game contains three stories, each presenting a different situation.
In the second story specifically, there is a moment where I didn’t understand what I was supposed to do. Even after clicking on everything, nothing changes. I’m not sure whether this is a bug, if it isn’t, the game should provide clearer hints about how the player can interact at that point.
LoveChoice was clearly inspired by Florence, not only in terms of theme but also in its interaction design. There is a discussion scene where the couple talks and dialogue balloons appear, it’s very similar to Florence, including what is expected from the player. In those moments, it feels more like imitation than subtle inspiration… and I didn’t think that was a good choice.
Overall, I think the game is good but needs some polishing. Small details could be improved to provide a better player experience.
Replayability and Game Retention
LoveChoice has 20 achievements. If you’re patient (though you don’t need to be overly patient), you can try all the possible choice combinations in each story.
It’s a game about relationships and offers some thoughtful reflections on them.
Whether the ending is happy or unhappy, it strongly reflects the emotional reality of human thoughts, expectations, and feelings.
If you’re not into games in this vein, you may want to skip it.













