Mushroom Quest (PC)

This review was originally written on 07/12/2018.

Technical Information

Developer: Flying Islands Team
Publisher: Flying Islands Team
Release date: 06/18/2018

Mushroom Quest is a game similar to Sokoban, but instead of pushing crates into specific spots, you have to collect the little stones scattered around each stage.
The main character is really cute! I found him quite charming.

A Mushroom Quest puzzle with four boxes. A Mushroom Quest puzzle with two buttons, one red and one blue. A puzzle from the game Mushroom Quest, with a key in the center. A puzzle from the game Mushroom Quest with many holes. A puzzle from the game Mushroom Quest, with one box and some holes.

Final Thoughts – Looking at the Game as a Whole

Graphics and UI

The graphics are super cute, and for what the game is going for, they work perfectly.
The UI follows the same pixel-art style as the gameplay assets, and they’re easy to use and understand.

Soundtrack and Sound Effects

The entire game only has one single music track. After a while, it gets repetitive.

Gameplay

The game is very simple, and several small improvements could make the player experience better. A “undo” button would be extremely useful, one wrong move and you’ll have to restart the level.

There are 30 levels total. For hardcore puzzle players, finishing the game is quick. There should be more levels or at least some with much higher complexity.
The easy and hard stages are all mixed together instead of following a progression. I didn’t like that either.
The stages vary between easy and difficult (at least for me… I’m not very good at this kind of puzzle game. There were two levels I found pretty tricky, but overall the rest is very easy).

A positive point is the movement: besides the keyboard, you can also move using the mouse, lazy players or people with accessibility needs will appreciate that! 😉

On the Steam discussion board, the developer is gathering improvement suggestions, so some updates will probably come.
I see some nice potential here. <3

Replayability and Game Retention

For casual play and stress relief, it’s great! A super casual game.

Once you finish the game, I don’t really see a reason to come back, since there’s no score to beat.
Maybe it works well for players with a short memory… in that case, replaying all the stages might be worth it.