Technical Information
Developer: Chance Agency
Publisher: Fellow Traveller
Release Date: October 3, 2019
Neon Cab is a narrative game that tells a bit about Lina’s daily life as a driver in a cyberpunk world. In addition to dealing with her work routine, Lina interacts with passengers of all kinds, from friendly to problematic.
Final Considerations – Analyzing the Game as a Whole
Graphics and UI
The characters are 3D with cel shading.
That’s about it, but it’s a beautiful visual style. In various moments when you’re in the car, you can see Lina’s face changing color due to the street lighting she passes through.
The environments are quite simple, I think they could have had more detail.
Overall, the game’s visual presentation is pleasant.
The menu options are clean and very intuitive.
The Neo Cab logo was very creative. If it were a real company, I think it would work well.
Soundtrack and Sound Effects
No character has full voice acting, which may make the experience feel a bit lifeless for more demanding players.
The music is quite neutral, I’d even say too neutral. In moments of greater emotion or tension, it could have contributed more to immersion.
Gameplay
Neo Cab tells the story of Lina’s life in a city where a large corporation wants to shut down Neo Cab (a kind of Uber-like service) and replace it with self-driving cars.
At the same time, Lina’s friend disappears, forcing her to investigate what happened.
It’s a cyberpunk world with several thematic layers. There’s a lot of discussion about monopoly, activism, hypocrisy, and social issues. The criticisms aren’t subtle, but I think they strike the right balance.
At first, it can be difficult to have an impartial view of these themes, as the narrative initially sounds like direct militancy against large corporations. But as you progress, you realize that the other side is also criticized, which leads to interesting reflections.
For the first time, I saw gender-neutral language used in a game.
I admit I was surprised, it wasn’t something I was expecting. It didn’t bother me, but due to my lack of exposure to reading texts like this, it caused some initial discomfort.
Neutral language appears only in certain parts of the game, specifically when talking to particular characters.
This isn’t something I criticize, as I believe everyone should have the freedom to create their games as they see fit. I don’t think there’s a right or wrong approach here.
By the way, Neo Cab was localized into Brazilian Portuguese, and it was excellent.
Instead of literal translations, many natural Brazilian expressions were added in ways that felt organic and contextually appropriate.
Neo Cab is a very calm game, focused mainly on dialogue, but there are moments where you must manage your money and reputation to avoid losing your job as a driver.
The management system is simple, reinforcing that the true focus is the narrative.
From the beginning, I didn’t have a good impression of Lina’s friend, Savy.
My initial perception of her was that she was irresponsible and manipulative. This influenced my choices, which leaned more toward being “selfish” and “aggressive.”
Honestly? I think I was right from the start. Savy is a terrible person.
Replayability and Game Retention
It’s a short experience (it took me about four hours to complete), and it kept me entertained, even though I found the game quite mellow.
All saves are automatic at specific points in the game. On my first run, I didn’t realize they were stored in separate slots, so I didn’t worry much about experimenting with different dialogue options.
After finishing the game, I noticed the “Load Game” option and realized I could revisit certain sections to try different combinations.
Dialogues and character reactions change based on your choices.
It’s a real buffet for players who enjoy exploring alternative paths, which can significantly increase playtime.













