Technical Information
Developer: Stranga Games, GrabTheGames
Publisher: Ratalaika Games
Release Date: 2019
After his father’s death, Mark begins to be haunted by strange creatures that only appear where there is no light. No matter how much he runs away, the creatures keep showing up and causing strange phenomena around him.
Tired of this situation, Mark decides to investigate what is happening.
A point and click game with gory nuances and touches of psychological horror.
Final Thoughts – Analyzing the Game as a Whole
Graphics and UI
The pixel art is charming but very simple. Even though it gives the game a more rootsy feel, some assets give the impression that they were created by someone without much experience in this type of art.
The menus and HUD are easy to understand.
The HUD is displayed when the cursor is placed at the top of the screen. You use the controller’s analog stick to move this cursor. I found its sensitivity to be very high, and it would have been nice to have an option to adjust it.
Soundtrack and Sound Effects
The music and sound effects are good, but there are many moments when no music plays. This silence, instead of creating more suspense, becomes uncomfortable, giving the impression that the music was simply forgotten.
Gameplay
The gameplay is quite simple: you basically interact with objects and people, and you can use items.
The puzzles are easy, giving the story a linear pace.
As the game progresses, the story behind the creatures isn’t explained in much detail, which hurts its depth. I expected wild theories or some kind of hook that would make the player feel more involved with the plot. This disappointed me quite a bit.
On the other hand, the dialogues are very natural and laid-back, with a touch of humor!
Some rather annoying bugs occurred, all related to items. Items that had already been collected continued to display their labels, and labels for items that hadn’t appeared yet (but would appear in later scenes) were also shown.
This hurts the player’s experience, because at first it doesn’t look like a bug and creates some confusion about how the character is interacting with the environment.
In approximately 3 hours, I finished the game. It’s possible to save at any time and create multiple save slots, giving the player full freedom to redo choices during certain dialogues.
Replayability and Game Retention
The game has two endings and some choices that unlock trophies.
The story has absolutely nothing extraordinary about it, and I don’t think it’s the kind of game that makes you want to revisit the story often. :/













