Cartomante – Fortune Teller (PC)

Technical Information

Developer: Garoa Studios
Publisher: Garoa Studios
Release Date: September 1, 2022

As the name suggests, this is a visual novel where you play as a fortune teller and use tarot cards to counsel your clients.
The game takes place over the course of a single afternoon, just before closing time.

Gameplay footage from Cartomante – Fortune Teller. A tarot card description in Cartomante – Fortune Teller. A man wearing strange clothes in Cartomante – Fortune Teller. Gameplay footage from Cartomante – Fortune Teller. A choice-driven moment in Cartomante – Fortune Teller. Gameplay footage from Cartomante – Fortune Teller.

Final Considerations – Analyzing the Work as a Whole

Graphics and UI

I really liked the art style. There are many blue and red tones that give the game a very mystical aura.

The animations are quite simple, but they work well for the game’s purpose!
The entire aesthetic feels well harmonized, in my opinion.

As is typical in most visual novels, the UI is well organized, and I had no difficulty navigating the game’s options.

Soundtrack and Sound Effects

The game features only one song, which I thought fit the theme well.

Although the customers are not fully voiced, they make small vocal sounds while speaking (and surprisingly, this makes the dialogue feel more dynamic).

Gameplay

You play as a fortune teller who wants to leave work but needs to wait for the last clients to arrive.
Your clients come in, and after a conversation (which may be brief or longer), you choose a tarot card and interpret the situation presented.
Each card offers three interpretation options, which change the outcome of the consultation.

Unfortunately, the game doesn’t use the full tarot deck. Only three Major Arcana cards are available! :/
Conversations sometimes take unexpected turns, some even bordering on complete nonsense!
It’s possible to interact with a few objects in the environment, but there aren’t many.

My only reservation regarding the gameplay is the lack of a save system. It would be nice to have save slots to record progress, especially to make exploring all possible endings more convenient.

Replayability and Game Retention

The unfortunate part is that the game is short. Despite having multiple dialogue combinations, the small number of customers makes it feel repetitive fairly quickly.

Looking at it rationally, even though the experience was very enjoyable, the game feels more like a demo. :/

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