Llamatron: 2112 (PC)

Technical Information

Developer: Llamasoft Ltd.
Publisher: Llamasoft Ltd.
Release Date: August 5, 1992

In 2112, an invasion of our planet occurs, as a genetically modified, cybernetic force sets out to destroy all existing sheep, goats, camels, and llamas.
But we have Llamatron! The llama that will kick some butt and send that sinister force running!

Alien stage in Llamatron: 21 Gameplay footage in Llamatron: 2112. Soda can stage in Llamatron: 2112. Unknown plant stage in Llamatron: 2112. Hamburger stage in Llamatron: 2112. Score screen in Llamatron: 2112.

Final Thoughts – Analyzing the Game as a Whole

Graphics and UI

The graphics are simple compared to other games of the same era, but they serve their purpose well.
There are no backgrounds in the levels, only a black backdrop.

At the start of the game, instructions are presented through scrolling text on the screen (similar to credits). However, the scrolling speed is quite fast, making the commands hard to read. I had to restart the game several times to understand them properly.

During gameplay, the HUD works well. It shows the number of lives, the current wave, and the score at the top of the screen.
I found the scoring system a bit confusing, as the llama icons blend in with the ranking, making it difficult to read.

Soundtrack and Sound Effects

Unfortunately, the game doesn’t have a soundtrack, but this is made up for with some really weird sound effects!
They can be quite funny at times, this is definitely a game that’s off the beaten path.

Gameplay

The game is divided into levels called waves. Each new wave introduces a new type of enemy.
The most bizarre part of the game is the enemies, which appear in the form of Coca-Cola cans, hamburgers, cherries, and even floating heads. Nothing makes sense!

Shooting is automatic and guided by your movement direction. All you need to do is be agile enough to dodge and shoot the enemies. There are items that improve your shots, and it’s also possible to rescue your friends to increase your score.

The game’s difficulty is moderate, with a relatively quick learning curve.

Replayability and Game Retention

This is a very casual game, with no deep story to keep you hooked and no purpose beyond pure entertainment. It’s great for killing time, but that’s about it.

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