This review was originally written on 16/11/2018.
Technical Information
Developer: Tea & Cake Games
Publisher: Tea & Cake Games
Release Date: September 1, 2017
You are a yandere (a girl who feeds a sick love and jealousy for a guy) and your goal is to spend as much time as possible with your senpai. However, some people will appear and you’ll have to kill them because your senpai has to have eyes and time only for you.
Final Considerations – Analyzing the Game as a Whole
Graphics and UI
The character modeling is mediocre at best, as is the animation. The artwork is amateurish, some scenes are even grotesques. However, this is totally tolerable.
I saw a button where the label string was longer than the button itself.
The dialogue box is almost the same color as the background image, so there are scenes where the text becomes hard to read. This could be easily resolved by giving the text box 50% transparency and a black outline of 3 pixels.
Soundtrack and Sound Effects
The quality of the audio from the characters isn’t good, it sounds like it was recorded using any old microphone. And don’t even get me started on their pronunciation when speaking some Japanese words… It’s horrible!
Gameplay
The objectives are very linear, they don’t offer a challenge and are separated by chapters.
The whole game takes place inside the school.
You don’t have much interaction with things around you, at most some generic dialogue with the characters nearby. There are some customization options for your character, and to unlock them, you need to earn points through school tests.
The target indicator and weapons are quite confusing, it signals more or less in the direction you should follow, but it’s very imprecise if you’re on a floor above the object, for example.
A negative point: there’s no support for joysticks.
What makes this game idea sensational is that it’s just that – an idea. But unfortunately, it was not well implemented, after some time playing, it becomes dull and the flaws start to outweigh the actual gameplay.
Replayability and Game Retention
Despite having loved the idea a lot, I didn’t feel like going back to play, because the game has more negative points than positive ones.













